编号系觉醒出枪王四素材用哪些

编号系觉醒,通常魔法,无限制,效果是①:从额外卡组特殊召唤的怪兽只有对方场上才存在的场合才能发动。从额外卡组选4只「No.」XYZ怪兽(相同阶级最多1只)。「No.」数值和那4只的合计相同的1只「No.」XYZ怪兽当作XYZ召唤从额外卡组特殊召唤,把选的怪兽全部在那只怪兽下面重叠作为XYZ素材。只要这个效果特殊召唤的怪兽在自己场上表侧表示存在,自己不是「No.」XYZ怪兽不能特殊召唤。

大伙一看,好,一卡四素材枪王,一卡ll打脸主阶二变天庭号……想法都很不错,问题是要把一个数拆成四个数之和,所对应的「No.」怪兽的阶级还要各不相同。那些主流的相加方法很快就会有大佬总结出来,但对于整活玩家(比如命运狮子特殊胜利)来说,这个拆解是个艰难的过程。本人利用仅有的C#知识(其实是C++知识,除了用了C#的语法,一个Class都没有写)写了一段程序(因为是专用程序,没有任何可拓展性,我会把屎山代码放在评论区)把「No.1」到「No.107」的拆分方法全部扒了出来(根据2022年1月表),接下来就是运行结果:

1 is unable to xyz.
2 is unable to xyz.
3 is unable to xyz.
4 is unable to xyz.
5 is unable to xyz.
6 is unable to xyz.
7 is unable to xyz.
8 = 0 (R1) + 1 (R2) + 3 (R3) + 4 (R4).
9 = 0 (R1) + 1 (R2) + 3 (R3) + 5 (R6).
10 = 0 (R1) + 1 (R2) + 4 (R4) + 5 (R6).
11 = 0 (R1) + 1 (R2) + 5 (R5) + 5 (R6).
12 = 0 (R1) + 3 (R3) + 4 (R4) + 5 (R6).
13 = 1 (R2) + 3 (R3) + 4 (R4) + 5 (R6).
14 = 1 (R2) + 3 (R3) + 5 (R5) + 5 (R6).
15 = 1 (R2) + 4 (R4) + 5 (R5) + 5 (R6).
16 = 1 (R2) + 4 (R4) + 5 (R6) + 6 (R7).
17 = 3 (R3) + 4 (R4) + 5 (R5) + 5 (R6).
18 = 3 (R3) + 4 (R4) + 5 (R6) + 6 (R7).
19 = 3 (R3) + 5 (R5) + 5 (R6) + 6 (R7).
20 = 4 (R4) + 5 (R5) + 5 (R6) + 6 (R7).
21 = 4 (R4) + 5 (R5) + 6 (R6) + 6 (R7).
22 = 4 (R4) + 5 (R5) + 6 (R6) + 7 (R7).
23 = 4 (R4) + 5 (R5) + 5 (R6) + 9 (R10).
24 = 4 (R4) + 5 (R6) + 6 (R7) + 9 (R10).
25 = 5 (R5) + 5 (R6) + 6 (R7) + 9 (R10).
26 = 5 (R5) + 6 (R6) + 6 (R7) + 9 (R10).
27 = 5 (R5) + 6 (R6) + 7 (R7) + 9 (R10).
28 = 5 (R5) + 5 (R6) + 9 (R9) + 9 (R10).
29 = 5 (R6) + 6 (R7) + 9 (R9) + 9 (R10).
30 = 6 (R6) + 6 (R7) + 9 (R9) + 9 (R10).
31 = 6 (R6) + 7 (R7) + 9 (R9) + 9 (R10).
32 = 12 (R5) + 5 (R6) + 6 (R7) + 9 (R10).
33 = 12 (R5) + 6 (R6) + 6 (R7) + 9 (R10).
34 = 5 (R6) + 11 (R7) + 9 (R9) + 9 (R10).
35 = 6 (R6) + 11 (R7) + 9 (R9) + 9 (R10).
36 = 6 (R6) + 6 (R7) + 15 (R9) + 9 (R10).
37 = 6 (R6) + 7 (R7) + 15 (R9) + 9 (R10).
38 = 5 (R6) + 15 (R8) + 9 (R9) + 9 (R10).
39 = 6 (R7) + 15 (R8) + 9 (R9) + 9 (R10).
40 = 7 (R7) + 15 (R8) + 9 (R9) + 9 (R10).
41 = 6 (R6) + 11 (R7) + 15 (R9) + 9 (R10).
42 = 5 (R6) + 6 (R7) + 22 (R8) + 9 (R10).
43 = 6 (R6) + 6 (R7) + 22 (R8) + 9 (R10).
44 = 11 (R7) + 15 (R8) + 9 (R9) + 9 (R10).
45 = 6 (R7) + 15 (R8) + 15 (R9) + 9 (R10).
46 = 7 (R7) + 15 (R8) + 15 (R9) + 9 (R10).
47 = 7 (R7) + 22 (R8) + 9 (R9) + 9 (R10).
48 = 7 (R7) + 23 (R8) + 9 (R9) + 9 (R10).
49 = 25 (R6) + 6 (R7) + 9 (R9) + 9 (R10).
50 = 11 (R7) + 15 (R8) + 15 (R9) + 9 (R10).
51 = 11 (R7) + 22 (R8) + 9 (R9) + 9 (R10).
52 = 11 (R7) + 23 (R8) + 9 (R9) + 9 (R10).
53 = 7 (R7) + 22 (R8) + 15 (R9) + 9 (R10).
54 = 7 (R7) + 23 (R8) + 15 (R9) + 9 (R10).
55 = 25 (R6) + 6 (R7) + 15 (R9) + 9 (R10).
56 = 25 (R6) + 7 (R7) + 15 (R9) + 9 (R10).
57 = 11 (R7) + 22 (R8) + 15 (R9) + 9 (R10).
58 = 11 (R7) + 23 (R8) + 15 (R9) + 9 (R10).
59 = 24 (R6) + 11 (R7) + 15 (R9) + 9 (R10).
60 = 21 (R6) + 15 (R8) + 15 (R9) + 9 (R10).
61 = 28 (R7) + 15 (R8) + 9 (R9) + 9 (R10).
62 = 6 (R7) + 38 (R8) + 9 (R9) + 9 (R10).
63 = 7 (R7) + 38 (R8) + 9 (R9) + 9 (R10).
64 = 6 (R7) + 40 (R8) + 9 (R9) + 9 (R10).
65 = 7 (R7) + 40 (R8) + 9 (R9) + 9 (R10).
66 = 7 (R7) + 15 (R8) + 9 (R9) + 35 (R10).
67 = 28 (R7) + 15 (R8) + 15 (R9) + 9 (R10).
68 = 28 (R7) + 22 (R8) + 9 (R9) + 9 (R10).
69 = 28 (R7) + 23 (R8) + 9 (R9) + 9 (R10).
70 = 11 (R7) + 15 (R8) + 9 (R9) + 35 (R10).
71 = 7 (R7) + 46 (R8) + 9 (R9) + 9 (R10).
72 = 7 (R7) + 15 (R8) + 15 (R9) + 35 (R10).
73 = 11 (R7) + 38 (R8) + 15 (R9) + 9 (R10).
74 = 28 (R7) + 22 (R8) + 15 (R9) + 9 (R10).
75 = 42 (R7) + 15 (R8) + 9 (R9) + 9 (R10).
76 = 11 (R7) + 15 (R8) + 15 (R9) + 35 (R10).
77 = 11 (R7) + 22 (R8) + 9 (R9) + 35 (R10).
78 = 11 (R7) + 23 (R8) + 9 (R9) + 35 (R10).
79 = 7 (R7) + 23 (R8) + 40 (R9) + 9 (R10).
80 = 7 (R7) + 23 (R8) + 15 (R9) + 35 (R10).
81 = 42 (R7) + 15 (R8) + 15 (R9) + 9 (R10).
82 = 42 (R7) + 22 (R8) + 9 (R9) + 9 (R10).
83 = 42 (R7) + 23 (R8) + 9 (R9) + 9 (R10).
84 = 28 (R7) + 38 (R8) + 9 (R9) + 9 (R10).
85 = 39 (R6) + 22 (R8) + 15 (R9) + 9 (R10).
86 = 28 (R7) + 40 (R8) + 9 (R9) + 9 (R10).
87 = 28 (R7) + 15 (R8) + 9 (R9) + 35 (R10).
88 = 42 (R7) + 22 (R8) + 15 (R9) + 9 (R10).
89 = 42 (R7) + 23 (R8) + 15 (R9) + 9 (R10).
90 = 28 (R7) + 38 (R8) + 15 (R9) + 9 (R10).
91 = 11 (R7) + 62 (R8) + 9 (R9) + 9 (R10).
92 = 28 (R7) + 46 (R8) + 9 (R9) + 9 (R10).
93 = 28 (R7) + 15 (R8) + 15 (R9) + 35 (R10).
94 = 28 (R7) + 22 (R8) + 9 (R9) + 35 (R10).
95 = 28 (R7) + 23 (R8) + 9 (R9) + 35 (R10).
96 = 7 (R7) + 40 (R8) + 40 (R9) + 9 (R10).
97 = 11 (R7) + 68 (R8) + 9 (R9) + 9 (R10).
98 = 42 (R7) + 38 (R8) + 9 (R9) + 9 (R10).
99 = 28 (R7) + 22 (R8) + 40 (R9) + 9 (R10).
100 = 42 (R7) + 40 (R8) + 9 (R9) + 9 (R10).
101 = 6 (R7) + 9 (R9) + 9 (R10) + 77 (R12).
102 = 7 (R7) + 9 (R9) + 9 (R10) + 77 (R12).
103 = 11 (R7) + 68 (R8) + 15 (R9) + 9 (R10).
104 = 42 (R7) + 38 (R8) + 15 (R9) + 9 (R10).
105 = 7 (R7) + 23 (R8) + 40 (R9) + 35 (R10).
106 = 11 (R7) + 9 (R9) + 9 (R10) + 77 (R12).
107 = 6 (R7) + 15 (R9) + 9 (R10) + 77 (R12).

看到这里的小伙伴们如果只是为了解决以后整活方便的话已经可以点个收藏走人了(可以顺手点个赞就更好了),接下来就是程序的原理部分了。
我一开始的想法是对自然数做拆分然后判断是否可以出现在不同阶级,后来我发现有的「No.」还呆着禁卡表里(如暗物质,色支),有的占据多个阶级(如「No.39」,有1、4、5、6四个阶级),判断函数非常恶心。于是我反其道而行之,直接按照现有的卡分好阶然后将所有求和方式都列出来,这样虽然做了许多无用功(同一个「No.」的每一种正确拆分都运算过,但只保留了一个),但这样把一个求解型问题转化为一个验证型问题还是舒服多了。最后就是我的8个for循环的
怪物猎人2gNO.148到NO。154素材在哪拿

调和列表NO.148~NO.154不需要炼金的
只有NO.155以后的才需要炼金
NO.148~NO.154所有的材料都去集会所寻宝的
LZ可以自己网上查查
每个寻宝的地图都有两个东西要找出来然后调和的
总共有8个
不用杀怪的,都是各地挖的
挖出来自己调和就行了
游戏王怎么用NO105作素材召唤混沌NO105

中文名:升阶魔法-异晶人的魔力
日文名:RUM-バリアンズ·フォース
简称:巴里安之力
卡片密码:47660516
卡片种类:通常魔法
罕见度:金字UR,立体UTR
卡包:LTGY(804)
效果:选择自己场上1只XYZ怪兽才能发动。和选择的怪兽相同种族而阶级高1阶的1只名字带有「混沌No.」或者「混沌XYZ」的怪兽在选择的怪兽上面重叠当作XYZ召唤从额外卡组特殊召唤。那之后,对方场上有XYZ素材存在的场合,把对方场上1个XYZ素材在这个效果特殊召唤的XYZ怪兽下面重叠作为XYZ素材。